Hungry For Power
Wednesday, December 20, 2006 : 12:00 AM
By: Chris
I know there's a third party solution in the works but come on, a rechargeable pack should have been a given for a first party accessory. It would have
been an easy way for Nintendo to make even more money, one would think.
I picked up Elebits and got about 3 levels into it. I unfortunately don't have a ton of time to devote to gaming these days so it
will probably be a while before I can comment on anything past these first stages. What I can say is that the physics engine makes the game
and is very entertaining to play around with. Except for one thing - the damn doors. If people opened doors in real life using Elebits mechanics it would be something like this:
either someone would yank on a door with Herculean force only to have it gently drift open a bit, as if kissed by a soft breeze, or people would whip the door open so quickly
that it never appeared to exist between the states of "open" and "closed." The icing on the cake is the fact that the doors move to seal themselves shut immediately after opening them
unless you open them to the widest, most gaping extent possible. So you'll often find yourself trying to slither through the gap of a closing door to no avail. Funny to imagine in real life,
annoying as hell in a game, though.
Copyright 2005-2010 Chris Simmons. All games, characters and movies copyright their respective owners. Digital
Unrest is in no way affiliated with any game developer, publisher or media outlet.